

There’s also plenty of banter between all the characters, and now with the added spice that they may quickly end up vehemently disagreeing with your tactics.īioWare are obviously trying to give existing fans exactly what they want (you can also play as the Qunari race now, although there’s no evidence of that in the demo) but so far Dragon Age: Inquisition is looking interesting enough to satisfying both old players and new.įormats: Xbox 360, PlayStation 3, Xbox One, PlayStation 4, and PC The combat is obviously fairly shallow but with the reinstatement of the tactical view there’s an excuse for that now. The demo has clearly been very carefully stage-demoed, but everything we see looks very promising. The subsequent boss battle though calls for a mixture of both views, as the sorceress shoots ice walls to separate the magic user from his bodyguards and the others rush in the for the kill. You don’t have to use the tactical view if you don’t want to though, as a little further inside your main character (you can switch between any follower on the fly whenever you want) simply runs up to a bridge support and whacks it to bring down the archers above. From here you can plan out attacks in exacting detail, with a flanking manoeuvre proving very effective at tackling the gate guards. Controversially removed from Dragon Age II, it pauses the action and switches to an overhead camera. It’s here that the demo’s big revelation is made: the return of the tactical view. You and your followers reach a group of wounded soldiers, and are given one of three choices: protect the village, reinforce the keep, or leave some behind to help the soldiers. There’s no time for that in the demo though as they outline the situation in hand: enemy forces are threatening a vital keep in the area and are attacking a local village as a distraction. The level of interaction is promising though, as BioWare point vaguely at spots in the distance that they claim hide secret areas and treasures. The graphics are good but as is the curse of all cross-generational games it’s nothing that seems to be putting the next gen consoles to any kind of a test – even though it’s using Battlefield 4’s Frostbite 3 graphics engine. As we later learn in an interview with cinematic director Jonathan Perry it’s not one contiguous open world like Skyrim, but is split up into a number of still very large areas. The first thing BioWare is keen to emphasise is the graphics and the much larger game world.
